Working with gestures became an integral part of the Re-play process. I collaborated with movement practitioner Emma Grace in London to devise a movement score for the scratch performance. Given that the performance is movement-centric, it was important that we plot a movement score to organize the various movement types that we were working on. Inspired by the concept of games and the patterns within the board games, we experimented with movements that were both geometric and organic. The concept of time and duration within the movement also occurred here. Predictability and unpredictability were two extremes that we worked with with the concept of chance being addressed in between. This was again inspired by the games depending on strategy, skill and chance. Movement within the space was also kept to three movement layers. The centre space, the grid patterns and breaking the grid, as a means of freedom from the geometric ways of moving. This became a starting point to further explore movement in the context of games and how that can be extended to performance.
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